Intel CEO Brian Krzanich at CES 2017 Press Conference (Full Transcript)

So let’s get right into it. Let’s get right to our first virtual reality experience. It’s going to be at Fisher Towers in Moab Utah. I have actually personally been there. Now once you put on your headsets, this will be your world. Really I want you to — you don’t have to put on your headset yet, if you don’t want to. This is your world, you’re going to — I want you to look around, you’re going to see some fellow travelers, that’s what I’ll call them for right now. And I really want you to get into this experience. So go ahead and put on your headsets, make sure you have your headphones on and we’ll get started. And as a reminder, if you have any issue, just raise your hand and one of our helpers will come by and help you out with your system.

[VR demos at Fisher Towers in Moab Utah]

OK, so hopefully that’s an experience that you’ve probably never had. I know that I’m not going to be jumping out of helicopters in a wingsuit. But we all just experienced that really from a first-person point of view, and that kind of gives you start of an example of what we’re talking about here.

I want to take you from that, which is kind of an adventure and experience that not many of us are — none of us would probably ever do to the next generation, which is to take a look at some of the future of video and how that’s going to impact our travel. For the last 20 years, video has been basically the same. We watch it on a flat screen, some of them have started to become curved. We’ve been improving the resolution, we’ve gone up to 4K video now. We may have 360 video where you can have a single position and you can rotate around that. But all of that’s been locked for a single point of view with an individual camera. And we want to take video to really the next step.

We want you to be able to walk around while the video is actually playing. Have that experience like you’re really there, right? The video that you produce in your eyes moves with you, allows you to travel through the space. That’s what would be cool with video.

Intel took the first step towards this type of what we call volumetric-video technology with our acquisition of Replay Technologies which you saw in the soccer clip earlier, which really allows you to move within the space, within a single video concept. We found an opportunity to collaborate with another visionary in this space to bring volumetric video to more sports and other type of entertainment experiences. And to really show us and to tell us a little bit more about this and to share their vision of where this is headed, I’d like to bring the co-founder of HypeVR, Ted Schilowitz up on stage with me.

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Hi, Ted.

Ted Schilowitz – Co-founder of HypeVR

How are you?

Brian Krzanich – CEO, Intel Corp.

Good. So welcome to CES 2017.

Ted Schilowitz – Co-founder of HypeVR

It’s pretty exciting to see so many people put on VR headset.

Brian Krzanich – CEO, Intel Corp.

Yeah, that was fun. So maybe you could tell us a little bit about HypeVR and the type of experience the audience is going to have?

Ted Schilowitz – Co-founder of HypeVR

Absolutely. So HypeVR is a young, emerging company that’s a computer vision software company. And to the point that you were mentioning about where is the future of video, where is it going, HypeVR has a very specific singular mission: to advance and involve the concept of what video actually is at its core to move it from that flat screen or just look around and be tacked in space world that we’re in VR but actually fully take you to VR is going, so you can actually move around and interact with that live video.

Brian Krzanich – CEO, Intel Corp.

OK, that’s going to be truly amazing. So today what we’re going to do is we’re going to have the audience engaged in what we believe is the world’s first walk-around video experience on the Ban Gioc waterfall in Vietnam. So I’d like everyone to go ahead and put on your headsets again, and Ted, as you walk around this beautiful experience, he’s going to talk to you and walk you through the experience of it.

Ted Schilowitz – Co-founder of HypeVR

So as you put your headsets on, you’ve all seen traditional 360 video in VR where you can look around and that’s interesting and that’s sort of a first step. But now we’re actually going to take you literally on a journey to Vietnam. So what I’m going to ask you to do first is look at the video around you, just like you would look at a normal 360 video, but now sort of tilt your head from side to side around that barrel there. This is in this amazing waterfall in this very remote area in Vietnam. And you can see that the water behind that barrel is like you would see in real life, like it’s actually happening.

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Now if you feel comfortable, sort of lean your head in and over that barrel a little bit like that, yeah just be careful with the wires, but you’ve got it, something you’re really going for it, which is great. And you see how everything is changing just like it would in the actual real-world, that’s what so it’s pretty amazing what you guys do this.

Now go ahead and look everybody to the right and you see that water buffalo there, that was literally captured live volumetrically in Vietnam. And as you move a little bit from side to side feel free to stand up if you’re comfortable but be careful, because you’re tethered. And you can see the water buffalo wrangler there behind and if you move a little bit from side to side you see how everything changes in the world, that’s because every single pixel in this scene is literally mapped in space which of course is this massive computing undertaking to actually pull this off what you’re seeing. This is something that’s never been seen certainly at this scale with this many people. We’ve only seen in our engineering labs that our engineers are working on this. And it’s fantastic to see you while literally doing this and taking video to the next level. That’s really what’s happening.

Brian Krzanich – CEO, Intel Corp.

So this is truly amazing. It’s fun to watch the crowd and if we just had a way to spray water in their faces and I think they are truly at the waterfall. I got to imagine as you kind of mentioned there’s an incredible amount of data involved in this experience.

Ted Schilowitz – Co-founder of HypeVR

Yeah, the thing, as you start to look at this and notice what’s going on, this is high fidelity video capture, this isn’t CGI, this is not a simulation. This is really actually captured material at a very high frame rate, very high fidelity which requires massive amounts of computing which is why partnering with Intel was such a smart idea on both sides of this equation, because every single frame of this video is 3 gigabytes per frame as you look around it. So you can imagine the computing power that’s needed, and really Intel is the only one that pulled this off.