So you’re going to decide: do you want to be on the 50-yard line? Do you want to be courtside at the basketball game? Do you want to be hot, be behind the basket to watch the next slam-dunk? Do you want to be in the goalies position so you can watch from the goalies position? All of that is possible.
Now my plan is to take you to a live event right now. Unfortunately it’s halftime. So let’s go ahead and at least — it looks like the players are coming back on the court and we’ll come back to this experience at the end as well. We’ll have some time but I want to give you the first experience. They’re just coming back on the court to warm back up. Go ahead and put on your headsets. This is an NCAA game, it’s live, it’s Butler playing Villanova in Indianapolis. This is the first time something like this has ever been done. 260 people are going to go watch a live basketball game. In this case, it’s the warm-ups.
Now that you’re in the game, and again like I said, I’ll give you some time to come back to the game at the end of this presentation. If you look up, you will see the scoreboard, so we can now see what the score of the game is. If you look to the far right, so you can see it’s 31-27 going Villanova. If you look to the far right, all the way to the far right you’ll see the conference standings. So Villanova’s in first place. If you look all the way down you will see two camera views, those will allow you to choose between those cameras. If you simply hover over the blue camera, and let the dot go, you’ll switch to that camera point of view. OK.
OK, so let’s back out of this experience, don’t take your headsets off. I apologize the best-laid plans of CEOs, right that I would end up right at halftime but I’m going to give you — I do think this is a neat experience and I want to give you guys back there. So I’ve got a feed to the game up here. I’ll get us back towards the end of this presentation, for those who want to have that live experience so that you can actually see the game live, because without watching it live it’s really amazing.
But you can see the future there. You can now watch that game from the seat that you choose and you can put up your statistics, we can put up fantasy statistics, if you’re a fantasy player. You can watch the scoreboard, you really get to choose how you experience the game. This is the first time Voke VR which is the streaming methodology has been used on Oculus Rift. It will be available on Oculus Rift later in 2017. It’s available today on the Samsung Gear VR. We are broadcasting football games, football highlights, NCAA games. There will be a host of content coming throughout the year — concerts, other games, soccer. We really believe that being able to experience sports like you are actually there is another great example of how VR content creation, that is an incredible progression from where it is today, to how you’re going to view content in the future.
In 2016, Intel launched our sports group, specifically designed at bringing this capability to you into the future. We truly believe this will revolutionize the experiences for the fans. You saw that today. For the athletes, imagine being able to watch your game from that perspective and rather than the normal highlights you normally see. And the referees, the judging — imagine now the replays that they’re able to use for understanding the game or understanding a decision, being a replay from the floor or replay like you saw from the La Liga. We want to take this technology you just experienced and apply to different sports around the world.
In December, we had the opportunity to announce that we’ll be partnering with the leading European league La Liga in an incredible new adventure in soccer. Intel is equipping three La Liga stadiums with our Intel 360 replay technology like you saw at the beginning of this, to provide the best view of every play. This will be broadcast across 38 major channels from all over the world starting this season.
I’m excited to say we’ve signed a three-year partnership with La Liga with future plans to expand to many other venues. This is the future of sports. This is the future how you’d view sports. It’s going to become a totally immersive experience and you’re going to have an opportunity to go to games that you’d never be able to go to before. We’re really excited.
So let’s shift gears to the next place, which is gaming. Now I think gaming is really the most common application when people talk about virtual reality. And for us, at Intel, you can’t really talk about gaming and virtual reality without also talking about what we call Merged Reality.
Merged reality is when you’re completely untethered, no cords at all. It allows you to interact with both the virtual and the real world in a totally seamless way. And we believe this is a game changer and it’s driven by technologies that Intel has been developing, like RealSense and our Project Alloy.
So Project Alloy is progressing very well. For many of you heard us talk about Project Alloy at our developer conference in the middle of 2016. Now VR today requires a fairly complex setup. You have one in front of you today. It requires sensors to understand where you’re at. It requires a tether back to a pretty high performance computing. We want to simplify all of that.
So let’s take a look at this. This is our all-in-one merged reality system that we call Project Alloy. It’s an immersive experience and thanks to Intel RealSense technology everything is in the headset itself. You need no other setup, you simply put this on, turn it on and you’re ready to go. On this headset, we have two RealSense cameras built-in. We have integrated computing built into the system, vision accelerators and the battery, all in this weight balance comfortable untethered all-in-one headset.
We believe that the future of virtual reality is here and that the possibilities are endless for what Alloy can deliver. So this is the system but I think it’s best to actually see the system at work. So what I’d like to do right now is welcome Chuck on stage to show us just how the technology is progressing.
Chuck: hey Brian, how’s it going?
Brian Krzanich – CEO, Intel Corp.
Good, Chuck. Hey, so maybe you could tell us a little bit about how Project Alloy is progressing and what’s new?
Chuck: The Project Alloy has made some huge strides since we last showed at IDF. So like to take a look at the room behind us here, is like typical living room you’d have in your house or your apartment. Now the first thing I want you to notice, there’s no sensors in that room, those of you have played VR before, typically you’d have laser sensors in the corner or tracking cameras just like you have in tables in front of you. But with Project Alloy we have seamless tracking built right in to the headset, so no needed extra hardware.