Intel CEO Brian Krzanich at CES 2017 Press Conference (Full Transcript)

Now also take a look, no cables attached to them, so playing this completely untethered, able to move around the room freely, not tied to their computer. Now we’ve already scanned the living room, you can see it on the computer on the screen above us. So Eli and Johan, can you start the game and we’re going to convert this living room into something a little bit more, I don’t know, entertaining. So now you can see the sofas, the chairs, the bookcases, those are all going to go away. We’re going to get radar, we’re going to get armor bunkers. We’re going to get shield generators. We’re going to get plasma power supplies, all that comes into the living room, making our gaming experience much more immersive. Who wants to shoot over their couch, right? So pretty soon you’re going to see those walls, which were walls, those go away. Now we have a great sky view. Now we’re truly in the gaming environment that took us completely out of our living room.

Brian Krzanich – CEO, Intel Corp.

So now this is a gaming environment that is typical of what I’m used to.

Chuck: Exactly, this is a great gaming environment and they’re able to play, pretty soon you can see the spaceships coming here, they’re going to shoot them down. But notice they’re able to still walk around the living room, they’re able to hide behind the couch which is no longer a couch, it’s now a bunker. We’re able to shoot the aliens of the spaceships and yet we have this great gaming experience in our living room but still the room becomes part of our gaming experience.

Brian Krzanich – CEO, Intel Corp.

And unlike normal virtual reality they’re able to see each other. I think it brings it immersive, it brings you in with your player.

Chuck: Yeah, we’re no longer isolated, just they are on game by yourself and we also have multiple points of view. We have the overhead view plus we have the game — the experience of seeing it from the gamers’ perspective.

Brian Krzanich – CEO, Intel Corp.

Wow! OK, thanks a lot, Chuck. This is great. I really appreciate you coming out and showing us where our Project Alloy is, and the progress you’ve made.

Chuck: Thanks Brian.

Brian Krzanich – CEO, Intel Corp.

So we’re genuinely excited about Project Alloy and where this takes virtual reality. It takes a lot of the questions people have about ‘I’m isolated’ or ‘how do I interact with the real world’, tethered, all of those things go around, allows your surroundings become part of the gaming and the system can work both ways. In this case we brought the real world into virtual world and then transform the real world. You can also look through the system and take the real world and put a virtual world in it, so you could have taken one of those aliens and had him sitting on your couch and talking to you. Now what many people don’t know is my living room looks like that bunker, my life disco is complaining about it all the time.

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So today I’m excited to announce that we’re planning to productize Project Alloy by Q4 of 2017 with some of our top OEM partners. We’re committed to really making Project Alloy an open platform and as we announced in the developer conference in 2016, we’re allowing anybody who wants to build on this hardware to build. We will give the instructions, the software, everything. Whatever anybody needs to build and manufacture these systems we want to see this, because we believe it really brings that creativity and those experiences to where they need to be and it’s powered by the compute.

Finally, we’re also excited to share that the HypeVR that we saw earlier with the travel experience at the Vietnam waterfall will be brought to the Project Alloy as well later this year. So all of the experiences, whether it’s been sports or the gaming experience, or the travel experiences will all be brought to Project Alloy as well as things like the Gear VR, the traditional systems like Gear VR and Oculus and HTC.

Now seeing this demonstration is fun and it’s nice to see it up here in a controlled environment. But I’m a firm believer that to make this system real you really have to have your own access to it. So I’m going to invite all of you, you all have a VIP invitation to come to the skybox on the second floor, the Intel booth on the floor at CES. You can put on Project Alloy yourself and you can experience merged reality real time. I think this will be the first time a large audience like this gets access to the technology. We just finished, like I said the first development models back in the summer. You’ll see how we’ve progressed and you’ll see now what we have and how far we can go by the end of this year working with our partners.

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OK, so we’ve talked about merged reality. We’ve shown you how that can transform gaming and your environment. I think let’s talk now into what we call more of the traditional gaming. And one of the most dynamic entertainment experiences out there with technology is gaming itself. And the gaming industry is capitalizing on the fastest processors, right? Gamers always want the best systems they can get their hands on: high-speed systems, immersive virtual reality experiences. That’s what they’re targeted.

So I’d like to take another experience for you. Let’s take a first-hand look at the incredible immersive quality of games specifically designed for virtual reality. I’m going to show you in virtual reality a trailer of one of the hottest new games out there: Arizona Sunshine. Before you put your headset on, or if you just put your headset on, be a little bit forewarned this game includes zombies, the little gory, I enjoy it but some people have gotten a little queasy at it. And I want you to enjoy the experience. So go ahead and put your headsets on and put your headphones on, because you want to hear them and let’s watch the game trailer.

[Video trailer]

So your reactions were — the reactions all of his hands as we watch that game for sometimes, even if you watch the second or third time and you know that lady’s going to leap out at you at the end, you still react like that. I want to go ahead and put up the VOKE feed, hold on to your headsets. Halftime’s over, it’s going to take them about 40 seconds to get it to your headset. So hold on a second on that.

I want to go back to the Arizona Sunshine for a second. What you just saw was how the graphics and gameplay are taken to the next level. These are the kinds of games you’re going to start seeing as the games that are really designed for virtual reality become available this year. And that’s the kind of content that’s really going to transform gaming. And don’t worry, I’m going to give you a little bit more experience with that as well at the end of the show.