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Home » Intel CEO Brian Krzanich at CES 2017 Press Conference (Full Transcript)

Intel CEO Brian Krzanich at CES 2017 Press Conference (Full Transcript)

Brian Krzanich

Transcript: Intel’s CEO Brian Krzanich showcases Project Alloy, live VR demos and more at CES 2017 Press Conference. This event occurred on January 4 this year at Las Vegas.

Speakers at the event:

Laura Anderson – Intel Corporate Communications

Brian Krzanich – CEO, Intel Corp.

Ted Schilowitz – Co-founder of HypeVR


Listen to the MP3 Audio here: Intel CEO Brian Krzanich at CES 2017 Press Conference


Introducing speaker: Ladies and gentlemen, please welcome Laura Anderson, Intel Corporate Communications.

Laura Anderson – Intel Corporate Communications

Good afternoon and welcome to Intel’s CES press day — presentation. We’re really excited to have you guys here today. For the next 45 minutes, Intel CEO Brian Krzanich is going to take immersive in a series of live and pre-recorded virtual reality experiences. This is the most unique and technically complex event we have ever held. So if you end up — if you have experienced any technical problems during the event, please raise your hand and we do have helpers who will come and assist you.

But before we get started, I want to take you through a few last-minute logistical reminders. First, please turn off the ringers to your phones. Second, right after this event we’re going to post a bunch of information, high-resolution photos and videos to Intel’s newsroom. And we’ll be posting additional photos and videos through the evening, including a replay of the live stream. So and last, we’ve got a lot of cables on the ground especially when you guys finish up the event and you’ve had your headsets on, so please take care when you leave and please refrain from moving around the room during the event, just as a safety precaution. As I mentioned we will have a lot of photos available on our newsroom for your use after the event.

But with that, I’d like to introduce your host for today’s press event, Intel CEO Brian Krzanich.

Brian Krzanich – CEO, Intel Corp.

OK, welcome everybody. I’m really excited about this afternoon. This is going to be fun, much more fun than our normal keynote or other kinds of press event. I’m really excited today.

What I’m going to do today is try and show you how Intel is thinking about really the future of this kind of technology. The technology today we believe is extending far beyond the classic consumer electronics and it’s really extending to every experience that you have today.

Then the real question is: OK, so what is driving these new experiences? What is driving this new technology? Well, it’s no surprise that for us at Intel we believe what’s really driving these technology innovations, these new experiences is Moore’s law.

So I’ve been in this industry for 34 years and I know I don’t look like it, I know I look like gosh, I must only be 33 years or something. But no, 34 years I’ve heard the death of Moore’s law more times than anything else in my career. And I’m here today to really show you and tell you that Moore’s Law is alive and well and flourishing. And to do that, I could show a bunch of foils, I could show a bunch of benchmarks and other kinds of devices. But I thought best to just bring 10 nanometer Cannonlake product on stage and let you see it live. And what we have it running right now is one of our new Intel commercials that is running on the TV right now.

And so for those who are wondering is Moore’s law live, is 10 nanometers going to be here? The answer is absolutely, yes. And I believe Moore’s law will be well beyond my career alive and well and kicking. This is the first time we’ve shown 10 nanometers live operating on a system and we’re really proud of it. We plan to ship product before the end of 2017. And as I said we’re really excited about the performance and the opportunity that this product delivers. So thank you.

So Moore’s law alive and well. Now one of the best examples I believe of this type of innovation and this technology is really around virtual reality. And that’s what we’re all here today to really have an experience and let me show you where this is headed.

And with any new technology it’s always been that hardware-led software, hardware-led content. It’s almost inevitable, almost has to be that way. The hardware has to be there, people have to believe that the experience can be real before they’re willing to invest the time, the effort, the technology to develop the content.

And today we’re seeing incredible amount of content and we’re going to show you that content. But there’s a unique thing about content in this kind of an experience, and that is, it creates incredible, incredible amounts of data. So the estimate is that by 2020 the average person — the average person will generate about one-and-a-half gigabytes a day of data. And that’s your tweets, your emails, your Instagrams, your Facebook posts, all of those kinds of things. Now that’s up from about 650 megabytes a day today. So little bit more than doubling which is pretty good considering that length of time.

Now let’s take a look at Intel’s 360 replay, which is playing on the screen behind me right now. This system uses 38 high-definition 5K cameras to capture volumetrically the full stadium for this soccer match. This system generates 2 terabytes a minute — 2 terabytes a minute, 2000 times the amount of data the average person generates — this thing is generating every minute. So you can imagine a 90 minute game, a three hour game, the amounts of data that are really being required to have these kinds of experiences.

So during this press event, we’re going to take you on what we think is the center of this data explosion. We’re going to have you experienced some of these next-generation experiences. We’re going to go on a VR journey to really illustrate how the power of compute and in this incredible content will deliver an immersive VR experience to each and every one of you.

And now today’s experience is being powered by 7th gen Intel cores on systems that you have in front of you that have been supplied by a series of our partners. And you’ll be viewing it on the Oculus Rift headset. And today I’m going to show you examples of how the digital and physical worlds are merging to create these amazing experiences.

Now, first, we’re going to take a look at the world of travel. And we’re going to see how travel is changed by virtual reality. And secondly, we’re going to go work — we’re going to go look at work and how work can be changed and transitioned by virtual reality. And then, third, we’re going to have some fun. We’re going to see how play, how gaming, how other experiences can be changed by virtual reality. I guarantee you this is going to be fun, this is going to be something — you’re going to go home and talk about at the end of tonight.

So let’s begin with our travel experience. And let’s think about why we travel. We travel because we want to have adventure, we want to explore areas we’ve never been to. We want to have experiences that we’ve never had. All of those things are about exploring the world around us. VR makes it possible to do this, to have these experiences like you’re really there and yet be in the comfort of your living room. And I think talking about experiences like how many of us will climb Mt. Everest? I doubt very many in this room will. How many of us will skydive? Maybe a few in this room. But all of us can do that using virtual reality from the comfort of our living room.

So let’s get right into it. Let’s get right to our first virtual reality experience. It’s going to be at Fisher Towers in Moab Utah. I have actually personally been there. Now once you put on your headsets, this will be your world. Really I want you to — you don’t have to put on your headset yet, if you don’t want to. This is your world, you’re going to — I want you to look around, you’re going to see some fellow travelers, that’s what I’ll call them for right now. And I really want you to get into this experience. So go ahead and put on your headsets, make sure you have your headphones on and we’ll get started. And as a reminder, if you have any issue, just raise your hand and one of our helpers will come by and help you out with your system.

[VR demos at Fisher Towers in Moab Utah]

OK, so hopefully that’s an experience that you’ve probably never had. I know that I’m not going to be jumping out of helicopters in a wingsuit. But we all just experienced that really from a first-person point of view, and that kind of gives you start of an example of what we’re talking about here.

I want to take you from that, which is kind of an adventure and experience that not many of us are — none of us would probably ever do to the next generation, which is to take a look at some of the future of video and how that’s going to impact our travel. For the last 20 years, video has been basically the same. We watch it on a flat screen, some of them have started to become curved. We’ve been improving the resolution, we’ve gone up to 4K video now. We may have 360 video where you can have a single position and you can rotate around that. But all of that’s been locked for a single point of view with an individual camera. And we want to take video to really the next step.

We want you to be able to walk around while the video is actually playing. Have that experience like you’re really there, right? The video that you produce in your eyes moves with you, allows you to travel through the space. That’s what would be cool with video.

Intel took the first step towards this type of what we call volumetric-video technology with our acquisition of Replay Technologies which you saw in the soccer clip earlier, which really allows you to move within the space, within a single video concept. We found an opportunity to collaborate with another visionary in this space to bring volumetric video to more sports and other type of entertainment experiences. And to really show us and to tell us a little bit more about this and to share their vision of where this is headed, I’d like to bring the co-founder of HypeVR, Ted Schilowitz up on stage with me.

Hi, Ted.

Ted Schilowitz – Co-founder of HypeVR

How are you?

Brian Krzanich – CEO, Intel Corp.

Good. So welcome to CES 2017.

Ted Schilowitz – Co-founder of HypeVR

It’s pretty exciting to see so many people put on VR headset.

Brian Krzanich – CEO, Intel Corp.

Yeah, that was fun. So maybe you could tell us a little bit about HypeVR and the type of experience the audience is going to have?

Ted Schilowitz – Co-founder of HypeVR

Absolutely. So HypeVR is a young, emerging company that’s a computer vision software company. And to the point that you were mentioning about where is the future of video, where is it going, HypeVR has a very specific singular mission: to advance and involve the concept of what video actually is at its core to move it from that flat screen or just look around and be tacked in space world that we’re in VR but actually fully take you to VR is going, so you can actually move around and interact with that live video.

Brian Krzanich – CEO, Intel Corp.

OK, that’s going to be truly amazing. So today what we’re going to do is we’re going to have the audience engaged in what we believe is the world’s first walk-around video experience on the Ban Gioc waterfall in Vietnam. So I’d like everyone to go ahead and put on your headsets again, and Ted, as you walk around this beautiful experience, he’s going to talk to you and walk you through the experience of it.

Ted Schilowitz – Co-founder of HypeVR

So as you put your headsets on, you’ve all seen traditional 360 video in VR where you can look around and that’s interesting and that’s sort of a first step. But now we’re actually going to take you literally on a journey to Vietnam. So what I’m going to ask you to do first is look at the video around you, just like you would look at a normal 360 video, but now sort of tilt your head from side to side around that barrel there. This is in this amazing waterfall in this very remote area in Vietnam. And you can see that the water behind that barrel is like you would see in real life, like it’s actually happening.

Now if you feel comfortable, sort of lean your head in and over that barrel a little bit like that, yeah just be careful with the wires, but you’ve got it, something you’re really going for it, which is great. And you see how everything is changing just like it would in the actual real-world, that’s what so it’s pretty amazing what you guys do this.

Now go ahead and look everybody to the right and you see that water buffalo there, that was literally captured live volumetrically in Vietnam. And as you move a little bit from side to side feel free to stand up if you’re comfortable but be careful, because you’re tethered. And you can see the water buffalo wrangler there behind and if you move a little bit from side to side you see how everything changes in the world, that’s because every single pixel in this scene is literally mapped in space which of course is this massive computing undertaking to actually pull this off what you’re seeing. This is something that’s never been seen certainly at this scale with this many people. We’ve only seen in our engineering labs that our engineers are working on this. And it’s fantastic to see you while literally doing this and taking video to the next level. That’s really what’s happening.

Brian Krzanich – CEO, Intel Corp.

So this is truly amazing. It’s fun to watch the crowd and if we just had a way to spray water in their faces and I think they are truly at the waterfall. I got to imagine as you kind of mentioned there’s an incredible amount of data involved in this experience.

Ted Schilowitz – Co-founder of HypeVR

Yeah, the thing, as you start to look at this and notice what’s going on, this is high fidelity video capture, this isn’t CGI, this is not a simulation. This is really actually captured material at a very high frame rate, very high fidelity which requires massive amounts of computing which is why partnering with Intel was such a smart idea on both sides of this equation, because every single frame of this video is 3 gigabytes per frame as you look around it. So you can imagine the computing power that’s needed, and really Intel is the only one that pulled this off.

Brian Krzanich – CEO, Intel Corp.

Okay, so go ahead and take your seats again. Go ahead and take your headsets off, and Ted, I just want to thank you for showing us what the future of video is.

Ted Schilowitz – Co-founder of HypeVR

Our pleasure, we look forward to the next step.

Brian Krzanich – CEO, Intel Corp.

OK, thank you.

Ted Schilowitz – Co-founder of HypeVR

Thanks everyone.

Brian Krzanich – CEO, Intel Corp.

So in 2017, Intel and HypeVR will be partnering to deliver this style of content really to more VR systems and to many more locations around the world. And this, you can start now to imagine — now you are confined to a seat and tether a bit but you can imagine in your living room, you’d be able to walk around, view the next hotel room you’re trying to go, visit or the pool at the hotel or whatever the event is you’re going to go see or you want to see what your seats would look like from an arena, all of that’s completely doable in a virtual world like this. You’d literally be able to walk around. I encourage you all to visit the Intel booth. This experience will be there and you’ll have a little bit more space to walk around and you can really engage in the experience much much deeper.

So as you’ve experienced firsthand today we’re offering a variety of ways to enjoy really what I call immersive travel and this amazing technology as Ted said is we believe so compute-intensive, it really needs a company like Intel behind it to deliver this kind of experience. But we all have to get up during the week at least and go to work every day. So I think it’d be good if we take a look now at how we can do virtual reality and work and really how can it affect or impact our work environment.

Now for years people have performed dangerous work tasks every day. And we’ve been exploring innovative ways that technology can eliminate the human risk in that process. Now you can think about all the dangerous work environments and difficult ones — pipeline inspections or tower inspections and electrical inspections, all of those kinds of things.

Well, today I’m going to make you all solar panel inspectors. Okay, now this is a solar panel array that has to be inspected regularly, which means a person needs to go out and inspect these individually. And that could be both time consuming, it can be very costly and this one happens to be out in the desert of Nevada, so it can be very dangerous to be out there for extended periods of time in the heat around all of those panels. Drones have been used for this kind of work for some period of time but typically what’s been done is you have a single point of view, you have a single camera and you see where the drones pointed and you can’t really look around.

We’re going to do two things for you today. We’re going to give you a 360-degree view, you’ll be able to look around, inspect wherever you want to look. And it’s going to be live. This is a live feed off a drone. We will be inspecting those solar panels real-time.

So with every — for those who have done keynotes with me and all, I always take a certain amount of risk in them with live or a real time. This will be one of them today. There’s one other one later on where I’m going to do this and we’re going to go live, go inspect to some panels and get the direct feed from the drone. So go ahead and put on your headsets and let’s become solar panel inspectors.

So this is a power plant out in the Moapa River Indian Reservation. It covers over 2,000 acres, and it has a capacity to generate about 250 megawatts of energy which is equivalent to powering about 100,000 homes a year. So this is a large power supplier.

Now to accomplish this inspection, we’ve got a drone loaded with a high resolution four lens or a camera which is 4K and gives you this 360 degree view. We also have a low-power high-capacity compute solution on board to stitch this image together and transfer it to you here in the room. Now you can imagine that there’s all kinds of applications for this but it’s really valuable in this kind of inspection. It improves the efficiency by reducing the amount of time, these guys can go out there and look for damage or you can imagine we can use heat cameras instead and look for hotspots. We can keep the inspectors out of the extreme heat and it can be done much more cost effective and much quicker. And you can use multi parties, we have 260 individuals inspecting these systems right now which really you can imagine a search-and-rescue type environment.

OK, we’re done inspecting.

So my risk worked off, paid off, that was truly live. If you go outside that’s about where the Sun is right now and that’s about the number of clouds.

So drones have been used for that kind of inspection for some period of time but again as I said it’s not typically been live over a distance like this. It’s not over 260 individuals watching it at the same time and it hasn’t given you that 360 degree view. You can imagine a search-and-rescue effort where somebody’s lost at sea, somebody’s lost at the forest, having 250 eyes helping search 360 degrees it’s going to be much quicker to find somebody than sending a bunch of people out into the field.

So all of this, we believe, is how — just one example of how work can be transformed by virtual reality. Truly we believe in these kinds of experiences for inspections, for search-and-rescue, for life-saving activities, or dangerous work. It can save lives, it can save money and it can save time and that’s really the solution that we believe can bring value to the end-user.

OK, so — my second issue may not work out too well for me, we will see. So we’ve seen how VR can change our view of travel and work experiences. But really OK, that’s that space. So what’s next?

So let’s switch gears and talk about how Intel is going to transform the experience of sports and entertainment. And this, you know, if you take a look at the internet and how the internet really exploded, sports and entertainment is what’s always driven these kinds of hardware transitions. So we’re going to start with how virtual reality and this whole volumetric capability is going to impact traditional sports.

Now we may have to do this twice, because unfortunately this timing is just not quite perfect. But in 2016 Intel acquired a company called VOKE. VOKE uses six to eight cameras that have about a 180 degree view and to deliver the depth and clarity of a true stereoscopic experience and natural viewing environment. So think of this as this system creates the same view that you would have if you were sitting in a seat. What this means is that from the comfort of your home you can be transported to your favorite seat at a sporting event, the front row of a concert or even behind the scenes of an award show, because we can really provide this in multiple locations and give you the choice of multiple vantage points. Viewers get to decide their point of view. Viewers will get to decide what seat they have. That’s the future of what we believe of sports viewing.

So you’re going to decide: do you want to be on the 50-yard line? Do you want to be courtside at the basketball game? Do you want to be hot, be behind the basket to watch the next slam-dunk? Do you want to be in the goalies position so you can watch from the goalies position? All of that is possible.

Now my plan is to take you to a live event right now. Unfortunately it’s halftime. So let’s go ahead and at least — it looks like the players are coming back on the court and we’ll come back to this experience at the end as well. We’ll have some time but I want to give you the first experience. They’re just coming back on the court to warm back up. Go ahead and put on your headsets. This is an NCAA game, it’s live, it’s Butler playing Villanova in Indianapolis. This is the first time something like this has ever been done. 260 people are going to go watch a live basketball game. In this case, it’s the warm-ups.

Now that you’re in the game, and again like I said, I’ll give you some time to come back to the game at the end of this presentation. If you look up, you will see the scoreboard, so we can now see what the score of the game is. If you look to the far right, so you can see it’s 31-27 going Villanova. If you look to the far right, all the way to the far right you’ll see the conference standings. So Villanova’s in first place. If you look all the way down you will see two camera views, those will allow you to choose between those cameras. If you simply hover over the blue camera, and let the dot go, you’ll switch to that camera point of view. OK.

OK, so let’s back out of this experience, don’t take your headsets off. I apologize the best-laid plans of CEOs, right that I would end up right at halftime but I’m going to give you — I do think this is a neat experience and I want to give you guys back there. So I’ve got a feed to the game up here. I’ll get us back towards the end of this presentation, for those who want to have that live experience so that you can actually see the game live, because without watching it live it’s really amazing.

But you can see the future there. You can now watch that game from the seat that you choose and you can put up your statistics, we can put up fantasy statistics, if you’re a fantasy player. You can watch the scoreboard, you really get to choose how you experience the game. This is the first time Voke VR which is the streaming methodology has been used on Oculus Rift. It will be available on Oculus Rift later in 2017. It’s available today on the Samsung Gear VR. We are broadcasting football games, football highlights, NCAA games. There will be a host of content coming throughout the year — concerts, other games, soccer. We really believe that being able to experience sports like you are actually there is another great example of how VR content creation, that is an incredible progression from where it is today, to how you’re going to view content in the future.

In 2016, Intel launched our sports group, specifically designed at bringing this capability to you into the future. We truly believe this will revolutionize the experiences for the fans. You saw that today. For the athletes, imagine being able to watch your game from that perspective and rather than the normal highlights you normally see. And the referees, the judging — imagine now the replays that they’re able to use for understanding the game or understanding a decision, being a replay from the floor or replay like you saw from the La Liga. We want to take this technology you just experienced and apply to different sports around the world.

In December, we had the opportunity to announce that we’ll be partnering with the leading European league La Liga in an incredible new adventure in soccer. Intel is equipping three La Liga stadiums with our Intel 360 replay technology like you saw at the beginning of this, to provide the best view of every play. This will be broadcast across 38 major channels from all over the world starting this season.

I’m excited to say we’ve signed a three-year partnership with La Liga with future plans to expand to many other venues. This is the future of sports. This is the future how you’d view sports. It’s going to become a totally immersive experience and you’re going to have an opportunity to go to games that you’d never be able to go to before. We’re really excited.

So let’s shift gears to the next place, which is gaming. Now I think gaming is really the most common application when people talk about virtual reality. And for us, at Intel, you can’t really talk about gaming and virtual reality without also talking about what we call Merged Reality.

Merged reality is when you’re completely untethered, no cords at all. It allows you to interact with both the virtual and the real world in a totally seamless way. And we believe this is a game changer and it’s driven by technologies that Intel has been developing, like RealSense and our Project Alloy.

So Project Alloy is progressing very well. For many of you heard us talk about Project Alloy at our developer conference in the middle of 2016. Now VR today requires a fairly complex setup. You have one in front of you today. It requires sensors to understand where you’re at. It requires a tether back to a pretty high performance computing. We want to simplify all of that.

So let’s take a look at this. This is our all-in-one merged reality system that we call Project Alloy. It’s an immersive experience and thanks to Intel RealSense technology everything is in the headset itself. You need no other setup, you simply put this on, turn it on and you’re ready to go. On this headset, we have two RealSense cameras built-in. We have integrated computing built into the system, vision accelerators and the battery, all in this weight balance comfortable untethered all-in-one headset.

We believe that the future of virtual reality is here and that the possibilities are endless for what Alloy can deliver. So this is the system but I think it’s best to actually see the system at work. So what I’d like to do right now is welcome Chuck on stage to show us just how the technology is progressing.

Chuck: hey Brian, how’s it going?

Brian Krzanich – CEO, Intel Corp.

Good, Chuck. Hey, so maybe you could tell us a little bit about how Project Alloy is progressing and what’s new?

Chuck: The Project Alloy has made some huge strides since we last showed at IDF. So like to take a look at the room behind us here, is like typical living room you’d have in your house or your apartment. Now the first thing I want you to notice, there’s no sensors in that room, those of you have played VR before, typically you’d have laser sensors in the corner or tracking cameras just like you have in tables in front of you. But with Project Alloy we have seamless tracking built right in to the headset, so no needed extra hardware.

Now also take a look, no cables attached to them, so playing this completely untethered, able to move around the room freely, not tied to their computer. Now we’ve already scanned the living room, you can see it on the computer on the screen above us. So Eli and Johan, can you start the game and we’re going to convert this living room into something a little bit more, I don’t know, entertaining. So now you can see the sofas, the chairs, the bookcases, those are all going to go away. We’re going to get radar, we’re going to get armor bunkers. We’re going to get shield generators. We’re going to get plasma power supplies, all that comes into the living room, making our gaming experience much more immersive. Who wants to shoot over their couch, right? So pretty soon you’re going to see those walls, which were walls, those go away. Now we have a great sky view. Now we’re truly in the gaming environment that took us completely out of our living room.

Brian Krzanich – CEO, Intel Corp.

So now this is a gaming environment that is typical of what I’m used to.

Chuck: Exactly, this is a great gaming environment and they’re able to play, pretty soon you can see the spaceships coming here, they’re going to shoot them down. But notice they’re able to still walk around the living room, they’re able to hide behind the couch which is no longer a couch, it’s now a bunker. We’re able to shoot the aliens of the spaceships and yet we have this great gaming experience in our living room but still the room becomes part of our gaming experience.

Brian Krzanich – CEO, Intel Corp.

And unlike normal virtual reality they’re able to see each other. I think it brings it immersive, it brings you in with your player.

Chuck: Yeah, we’re no longer isolated, just they are on game by yourself and we also have multiple points of view. We have the overhead view plus we have the game — the experience of seeing it from the gamers’ perspective.

Brian Krzanich – CEO, Intel Corp.

Wow! OK, thanks a lot, Chuck. This is great. I really appreciate you coming out and showing us where our Project Alloy is, and the progress you’ve made.

Chuck: Thanks Brian.

Brian Krzanich – CEO, Intel Corp.

So we’re genuinely excited about Project Alloy and where this takes virtual reality. It takes a lot of the questions people have about ‘I’m isolated’ or ‘how do I interact with the real world’, tethered, all of those things go around, allows your surroundings become part of the gaming and the system can work both ways. In this case we brought the real world into virtual world and then transform the real world. You can also look through the system and take the real world and put a virtual world in it, so you could have taken one of those aliens and had him sitting on your couch and talking to you. Now what many people don’t know is my living room looks like that bunker, my life disco is complaining about it all the time.

So today I’m excited to announce that we’re planning to productize Project Alloy by Q4 of 2017 with some of our top OEM partners. We’re committed to really making Project Alloy an open platform and as we announced in the developer conference in 2016, we’re allowing anybody who wants to build on this hardware to build. We will give the instructions, the software, everything. Whatever anybody needs to build and manufacture these systems we want to see this, because we believe it really brings that creativity and those experiences to where they need to be and it’s powered by the compute.

Finally, we’re also excited to share that the HypeVR that we saw earlier with the travel experience at the Vietnam waterfall will be brought to the Project Alloy as well later this year. So all of the experiences, whether it’s been sports or the gaming experience, or the travel experiences will all be brought to Project Alloy as well as things like the Gear VR, the traditional systems like Gear VR and Oculus and HTC.

Now seeing this demonstration is fun and it’s nice to see it up here in a controlled environment. But I’m a firm believer that to make this system real you really have to have your own access to it. So I’m going to invite all of you, you all have a VIP invitation to come to the skybox on the second floor, the Intel booth on the floor at CES. You can put on Project Alloy yourself and you can experience merged reality real time. I think this will be the first time a large audience like this gets access to the technology. We just finished, like I said the first development models back in the summer. You’ll see how we’ve progressed and you’ll see now what we have and how far we can go by the end of this year working with our partners.

OK, so we’ve talked about merged reality. We’ve shown you how that can transform gaming and your environment. I think let’s talk now into what we call more of the traditional gaming. And one of the most dynamic entertainment experiences out there with technology is gaming itself. And the gaming industry is capitalizing on the fastest processors, right? Gamers always want the best systems they can get their hands on: high-speed systems, immersive virtual reality experiences. That’s what they’re targeted.

So I’d like to take another experience for you. Let’s take a first-hand look at the incredible immersive quality of games specifically designed for virtual reality. I’m going to show you in virtual reality a trailer of one of the hottest new games out there: Arizona Sunshine. Before you put your headset on, or if you just put your headset on, be a little bit forewarned this game includes zombies, the little gory, I enjoy it but some people have gotten a little queasy at it. And I want you to enjoy the experience. So go ahead and put your headsets on and put your headphones on, because you want to hear them and let’s watch the game trailer.

[Video trailer]

So your reactions were — the reactions all of his hands as we watch that game for sometimes, even if you watch the second or third time and you know that lady’s going to leap out at you at the end, you still react like that. I want to go ahead and put up the VOKE feed, hold on to your headsets. Halftime’s over, it’s going to take them about 40 seconds to get it to your headset. So hold on a second on that.

I want to go back to the Arizona Sunshine for a second. What you just saw was how the graphics and gameplay are taken to the next level. These are the kinds of games you’re going to start seeing as the games that are really designed for virtual reality become available this year. And that’s the kind of content that’s really going to transform gaming. And don’t worry, I’m going to give you a little bit more experience with that as well at the end of the show.

Hopefully my Voke VR — OK, it’s good. I just got the thumbs up. Go ahead and put your headsets on. I want you to go back to that basketball game live. Same process, it works. You can go up, look at the scoreboard. We’ll see what the score is 31-29 Villanova but Bulldogs are catching up. You can look down and choose between the camera views and you can look to the right, it’s this conference standings, likely those haven’t changed since the last time you visited.

But I really want to show you that this is a live feed, we’re really watching this game. It’s not that different than if you were sitting in one of those seats, depending on which camera you choose. And it really is — it gives you the experience of being there on-site. I almost caught that ball.

OK, I’m going to pull you guys out, because otherwise we found we watched that game for a long time whenever we watch them. You can go check online and see that that truly was a live feed, not any kind of delay or recording. And that kind of gives you the first touch of where this is headed with sports and that experience.

We’re already working on the T-shirt cannon that will come through virtual reality and deliver a T-shirt to your house. I’m not kidding. With that we start about having the in-arena experience that realistic. Imagine an Uber driver pulling up at your door and delivering you the T-shirt because your virtual headset caught the T-shirt that was shot out of the cannon towards our camera. That will be coming to your house near you.

We really think that these kinds of experiences are where virtual reality is headed, where it’s going, why we’re excited. I wanted to give you a touch of these so that you get excited about it too. I know a lot of people are questioning: Is virtual reality going to take off? Is it going to go anywhere? I hope these experiences give you just a scratch of where it’s headed. We have a lot more coming over the next several years. We have technologies that are just going to make this unbelievable, and we believe Intel is leading this unprecedented change. And we’ll make this vision a reality.

I want to thank you for taking this journey with me today and this has hopefully been a fun and experiential way to kick off your CES a little bit different than the normal boring press conferences. I also want to thank our partners — Acer, Asus, Gigabyte, HP, Lenovo, MSI, Oculus who all collaborated with us to put those systems in front of you this afternoon. I want you to enjoy the rest of CES 2017. For those who would like to play Arizona Sunshine, stay in your seat after we’re done. Raise your hand, we’ll have somebody come and we’ll reboot the game on your system locally. We will give you the hand controllers and you can fight off the zombies now real time. We wanted to provide that experience so you could have a little fun as you and your day go on.

Again thank you very much for being here with me today and have a fantastic CES!


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