Nvidia CEO Jen-Hsun Huang Keynote at CES 2017 (Full Transcript)

Our technology is also fueled and this market is also fueled by the amazing production value of the video games that continues to come out. In the last five years gaming technology has increased in performance by a factor of 10. And now 4K, HDR and virtual reality is coming.

Gaming is no longer just about games. Gaming is now the world’s largest sporting event — the world’s largest sporting event. In fact, it is very very likely that eSports will someday be larger than all of the other sports events combined. eSports, a hundred million video gamers — when you watch them play games is a game of intelligence, it’s a game of tactics and strategy, it’s a game of teamwork and is also a game of incredible hand-eye coordination. The training is intense. The number of people who enjoy it: 325 million spectators for eSports are now part of this very young sport.

Not only is gaming a game, a sport, it is also now social. There are more people than ever that watch video games, watch other people play video games. 600 million video gamer viewers, 2 trillion minutes have been watched in just the last several years. This is now $5 billion advertising industry, one of the fastest-growing areas of internet video that we know.

PC gaming is thriving. GeForce is thriving, and all of that is propelling the incredible R&D budget that we’re able to support. Today we’re announcing — the first announcement is to connect GeForce, the number one gaming platform in the world to the number one social platform in the world. And I’m going to show you what that means in just a second. But basically GeForce has a software platform above it that’s connected to tens of millions of gamers. And this software platform today is able to allow you to capture pictures, capture a video, capture a VR picture so your video game could be shared with other people who want to spectate and watch it in VR. And you could also live broadcast.

Our platform, the GeForce platform with GeForce experience is connected to all of these social networks. And today we’re going to connect it directly with just two clicks to Facebook. There are already millions of people who are watching us stream this on Facebook and they’ve been told that there’s something really really amazing that’s going to be revealed. And to help us celebrate this incredible connection we’re going to share with the world never-before-seen footage of one of the most anticipated video games of 2017: Mass Effect: Andromeda. Let’s welcome Aaron Flynn to the stage. Aaron, it’s great to have you here.

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Aaron Flynn – General Manager, BioWare

Thank you so much, Jen. Thank you.

Jen-Hsun Huang – Founder and CEO, Nvidia

Well, you know, you’re going to tell us a little something about Mass Effect. But before you tell everybody, you guys have been working on this for quite a few years. I mean this is the fourth chapter of this incredible franchise and it is just going to be a doozy of a new chapter. Tell us about it?

Aaron Flynn – General Manager, BioWare

Yeah, absolutely. We’ve been on this game for almost five years now, it started as an idea. We wrapped up the Mass Effect Trilogy and we want to tell a new story with new characters and new places to go and explore. And so we reached out decidedly with new technology to do that. That’s how we turned to Frostbite and started working with the Frostbite team and really investing in that and building on that. And that’s allowed us to do all sorts of really cool things, larger environments than before, more dynamic, more detailed characters never before to tell stories with and even better gameplay now with verticality and destruction.

Jen-Hsun Huang – Founder and CEO, Nvidia

Now the thing that’s really amazing about Mass Effect is really it’s kind of — it’s an RPG but the story is really really deep. I mean these are explorers that are traveling to the Andromeda Galaxy. And they’re able to do so of course at faster than light, speed of light.

Aaron Flynn – General Manager, BioWare

Absolutely.

Jen-Hsun Huang – Founder and CEO, Nvidia

They are able to use this incredible element that they found, called Element Zero on Mars and as a result, reduced their mass to zero.

Aaron Flynn – General Manager, BioWare

That’s excellent chance, that’s amazing. Wow! That’s great.

Jen-Hsun Huang – Founder and CEO, Nvidia

And you and I both know that unless your mass is zero, you have no shot of traveling at the speed of light.

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Aaron Flynn – General Manager, BioWare

I’ve heard that, yes.

Jen-Hsun Huang – Founder and CEO, Nvidia

And therefore Mass Effect. Ladies and gentlemen, the mass effect. The thing that’s really amazing, and as we’re talking about this, and I just want to take just a couple more seconds to build the suspense for all of the gamers that are on the web. There are millions of people who are watching and they’re going to tear down everything that you show them in a moment. I mean all the skill trees that are going to be revealed for the very first time, the weapons that are going to be revealed for the first time, the aliens that you might show for the very first time, the battletech that you might show for the very first time, I mean every one of those frames are going to be stopped framed and they will be dissected endlessly till this game launches. What do you say?

Aaron Flynn – General Manager, BioWare

Oh absolutely, yes and I expect no less of our fans, to be honest. It’d be great to have them do it.

Jen-Hsun Huang – Founder and CEO, Nvidia

OK, so what we’re going to show you here is this. These are real game footage running on a GeForce GTX 1080. And it’s captured and uses some pretty amazing new technology that you guys are going to show. And it’s never-before-seen. Ladies and gentlemen, Mass Effect: Andromeda, Aaron Flynn, Studio BioWare.

[Video clip: Mass Effect: Andromeda]

Jen-Hsun Huang – Founder and CEO, Nvidia

Is that right? March 21st?

Aaron Flynn – General Manager, BioWare

Yeah, March 21, somebody put out to me that was 3/21 so I guess blast-off then.

Jen-Hsun Huang – Founder and CEO, Nvidia

March 21, that’s amazing. Now, of course, I could sit here and look at that forever. I just love explosions and fire and smoke and all the particle effects and of course everybody sees beautiful things and always see its computer graphics and the mathematics behind it. And so the things that — how about highlighting a couple of things about the Mass Effect game, the game mechanics or things that you might want to highlight.