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Home » John Carmack’s Keynote at Oculus Connect 2014 (Transcript)

John Carmack’s Keynote at Oculus Connect 2014 (Transcript)

Full Transcript of Oculus CTO John Carmack’s keynote at Oculus Connect 2014 where he discusses the Gear VR and shares development stories…

Operator: Ladies and gentlemen, please welcome CTO Oculus John Carmack.

 

John Carmack – Oculus CTO

All right. So I don’t actually have a presentation but I can stand up here and talk about interesting things till they run me off the stage.

So mostly that’s going to be about Gear VR because that’s what I’ve spent most of my effort this last year on. So for the too-long into listening crowd, we will start with where we are today and then we will go into the history and the path it took us there which offers some insight for the current state of things.

So I believe pretty strongly in being very frank and open about flaws and the limitations. So this is kind of where I go off message a little bit from the standard PR plan and talk very frankly about things.

So the current killer limitations on Gear VR are the fact that it’s a 60 Hz low persistence display which has flicker problems for a lot of people and it has no positional tracking, which is one of the critical aspects for DK2 in future products.

So there are plans and mitigation strategies for what we can do around that now and how we want to improve that in the future. The 60 Hz low persistence turns out to be — it’s not as tragic as a lot of people were expecting it. There were a lot of people just like that’s completely unusable and certainly Oculus has been talking about minimum frequencies for low persistence displays. And a lot of people were surprised that it wasn’t as bad as they thought it was going to be.