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Home » I Draw Real World Inspiration From Things I Use to Escape from the Real World: Arda Ocal (Transcript)

I Draw Real World Inspiration From Things I Use to Escape from the Real World: Arda Ocal (Transcript)

Here is the full transcript of Arda Ocal’s talk titled “I Draw Real World Inspiration From Things I Use to Escape from the Real World” at TEDxUW 2024 conference.

Listen to the audio version here:

TRANSCRIPT:

Finding Inspiration in Escaping Reality

I draw real-world inspiration from the things I do to escape the real world. Let me say that again, I find real-world inspiration from the things I do to escape the real world. If I am in the course of having fun, I am fundamentally motivated. If I check my brain at the door, I find myself wanting to get my life in check.

Now that sounds like the opposite of how to do it, right? Most people find inspiration from, say, a motivational speech like a TED Talk, a self-help book, an inspirational quote, maybe even a life lesson. And that’s all great, but me? I find it where you’d least expect it.

Having fun. So, how do I do that? Actually, first, why do I do that? Shouldn’t I be completely blanking out, checking my brain at the door where I’m sitting on my recliner eating ketchup-flavored potato chips? Well, the answer is yes, and by the way, Canada has way better chip flavors than America. That’ll be my second TED Talk. Yeah, we can clap for that. How about Canada’s chip flavors? Let’s go!

But the question is, how do I do that? Or why do I do that? And the answer is very simple. Because inspiration is everywhere. You don’t have to look too far. Look where you’re enjoying yourself. I can’t help but see it and let it seep into me.

Example 1: Video Games

So, where are my happy places? Where do I find real-world inspiration in the things I do to escape the real world? Allow me to give you three such examples here today. The first one is video games.

Who doesn’t love video games? Especially here at the University of Waterloo, where many of you are literally learning how to create, code, and design video games. I absolutely love video games. The fact that we’ve gone from this to where we are today is inspiring enough.

But I have a specific example to share with you, and it has to do with an old friend. Ah, yes, Super Mario, the most iconic video game character in history. Mario actually saved the video game industry back in the 80s by popularizing a whole new genre called the side-scroller. Side note, did you know that his last name is also Mario?

Which means his full name is Mario Mario. Which means his brother’s name is Luigi Mario. And by the way, they are twins. This is canon. This is real. They are fraternal twins. Look at them. Anyway, I’m veering away from my point here.

What I want to tell you is there’s actually a specific formula on how Mario levels are created. And this four-step formula is pretty apparent in the 3D versions of the game and the newer versions. But for the purposes of my TED talk here, I wanted to bring it back to the OG. So here’s the original Super Mario Brothers, and here’s the four-step formula.

Part one, the concept is introduced in a safe space. So here’s Mario at the beginning of the game and literally looking ahead with no obstacles, no enemies, inviting you to walk forward. So if you’re playing the game for the first time, you’re pressing some buttons, learning what to do, and you realize that you can run and you can jump. That brings us to part two.

A goomba shows up. You put this into action. A goomba shows up. You jump on its head. Success! There’s a question mark block. You learn that you have to jump and hit it. A mushroom comes out. You eat it and grow. More success. So now you’re getting the hang of it, and that brings us to part three, where the environment gets more difficult.

Okay, not that difficult, but you understand where I’m getting at here. There might be pits that send you to your doom, different obstacles, different enemies, all while you try to run, jump, and sometimes fireball your way through. And then part four, one last way to put this all into action. In this case, climbing a giant 2D half-pyramid-looking thing and jumping towards a flagpole. And all of that becomes part of your toolbox as you go to the next level, where different enemies and abilities await.

You learn. You try. You fail. You try again. And eventually succeed. Does that sound familiar? Good. It should. It’s life. It certainly sounds familiar to me and my life journey. Now in video games, it’s very easy to want to try again. Because video games are fun, and starting over doesn’t really feel like starting over.

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Seriously, I’d love to meet the person that beat any Super Mario on their very first try, on their very first life. Put that person in the Hall of Fame! But in reality, sometimes it’s tough. But then you try again, and get a little better, and play a little smarter.

I’ve heard the word “no” way more times than “yes” in my career. And sometimes those “no’s” felt like I mistimed the jump and fell into a never-ending pit. Every single time I got passed over for a promotion, I got laid off, I thought I was a shoo-in after crushing an audition, but I got passed over for whatever reason. I didn’t take it like a failure.I took it as a lesson.

Even at ESPN, where I am today, or many other places that I’ve worked, oftentimes it took years and rounds upon rounds of auditions just to simply be considered. But every time I heard that two-letter word, I got up, I dusted myself off, and tried again. And I tweaked, and I modified, and I made sure that I got as close to undeniable as possible.

And at the right time, I applied again.