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Home » Entertainment Is Getting an AI Upgrade: Kylan Gibbs (Transcript)

Entertainment Is Getting an AI Upgrade: Kylan Gibbs (Transcript)

Read the full transcript of technologist Kylan Gibbs’ talk titled “Entertainment Is Getting an AI Upgrade” at TED Talks 2024 conference.

Listen to the audio version here:

TRANSCRIPT:

Childhood Imagination and AI Storytelling

When I was ten, I spent a lot of time playing with my Spider-Man action figures. I would have done anything for them to come to life. I honestly would take Gandalf over any therapist, but it’s been pretty hard to connect with the guy since I long ago finished all of Tolkien’s works and movies. Why is it that we have to say goodbye on the final page? We may not need to.

Stories are changing, moving from static sketches and scripted narratives to living worlds and characters. AI agents are changing the way we can tell stories. These agents aren’t just chatbots, they’re any autonomous system that can take a directive or task and accomplish it without human intervention. Virtual assistants like ChatGPT, autonomous vehicles like Waymo or Tesla, robots moving boxes in an Amazon warehouse – these are all agents, but now they’re changing storytelling too.

We can bring together the active participation of video games with a much more natural social form of interaction, enabled by AI agents. I want to show you a hint of what I mean. Characters that come to life with their own personality, styles, voices and expression, while still being able to interact with one another, the audience and the environment. These interactions that you’re going to see are not scripted, many of them filmed over the last few days here at TED and in Vancouver.

Introducing Caleb: An AI Character

Anyways, meet Caleb.

“Oh, hey, Grandma. Welcome to my secret attic hideout,” Caleb said.

“What’s Mr. Moose doing there?” Grandma asked.

“That’s actually Brother Moose, not Mr. Moose. He’s like, the wise old moose who gives me advice and stuff. Oh, by the way, thanks for showing me your old superhero action figure, Grandma. It’s, like, totally awesome. What’s its name?” Caleb replied.

“Mighty Squirrel,” Grandma answered.

“Really? Wow, that’s so awesome. A squirrel with superpowers. That’s nuts. Get it? Nuts? Like what squirrels eat. I bet Mighty Squirrel had some epic battles with evil acorns,” Caleb joked.

By having that real-time responsiveness, Caleb makes the audience feel seen and heard, as if they’re all inhabiting the shared space. And it isn’t just any audience, that’s actually my amazing grandma. The characters can also come together with one another and take ideas from the audience and improvise new content on the fly.

AI Characters Interacting

A toy robot beeped and said, “Ready for action!”

“Whoa!” Caleb exclaimed.

“Oof! That didn’t go well. My arm is acting up. Villains, beware! Oops,” the robot said.

“Grandma, can we fix the Mighty Squirrel’s arm?” Caleb asked.

“Sure. Pick it up and put it back on his arm,” Grandma replied.

“Yeah. I’ll fix you up, Mighty Squirrel. Your arm is broken,” Caleb said.

“He got it caught in a washing machine,” Grandma explained.

“Ha, ha! You fought against the evil washing machine, Magic flower. How did the action figure break its arm?” Caleb asked.

“He fell in some water full of alligators,” Grandma answered.

“Oh, you know, just your average superhero stuff. I was on a mission to save a city from a giant alligator, and I fell into the water. But don’t worry, I still saved the day,” the robot chimed in.

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Each of these characters has their own internal reasoning and motivations, but they actually take those ideas from my grandma and then create new content in real time. They can even allow the audience to shape the overall story arc and conclusion of the experience.

The Power of AI-Enabled Storytelling

“Prepare yourselves for the Mighty Squirrel is about to take flight,” the robot announced.

“Haha,” Caleb laughed.

“Grandma, do you have anything to help me take flight again?” the robot asked.

“There is an eagle outside on a tree,” Grandma suggested.

“An eagle, you say? Perfect. Time to spread my wings and soar through the skies,” the robot replied.

“Whoa, Mighty Squirrel, you’re going to be the coolest flying superhero ever. And we’ll have epic battles with the evil villains,” Caleb said excitedly.

OK, so I’m mainly just jealous that Caleb is getting to have the experience I always wanted as a child. But I also love seeing how he takes the story, puts it in the audience’s hands and turns it into a canvas for their imagination.

This is, of course, a tiny slice of what’s possible, with there already being other AI-enabled games and experiences that exist today. Most exciting for me is a brand new genre we’re seeing emerge that takes social interaction and conversation and puts it as the core mechanic of the experience. So let’s say instead of jump and shoot, you actually have to use your social skills to navigate complex social scenarios and mediate conflicts. That’s how you win the game. I would definitely have benefited more from that type of game than the ones I was playing when I was a teenager.

AI in Education and Entertainment

And it’s not just pure games per se. Imagine I had an AI tutor who texted me to remind me of a session and then jumped with me into a virtual world, walking through the emperor’s chambers in ancient China, casually switching between English and Chinese as we reviewed last week’s history lesson. Or, as my family and I sat down to watch our favorite reality TV show or sports game, the agent could actually see the ongoing performance in real-time using vision and add hilarious commentary in the background.

Games, though, are unique because they already take us from passive observer and turn us into an active participant. When I get really deep into a game, especially an immersive role-playing game like Final Fantasy VII, Baldur’s Gate 3 or Elden Ring – yes, I’m a massive role-playing game geek – at some point it feels like I’m in the story, but there’s still something missing.

The core mechanics of these experiences – jump and shoot, hack and slash, point and click – feel so distant from the natural ways that I interact with people and things in my own life.