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Home » Last Lecture Series: How to Design a Winnable Game – Graham Weaver

Last Lecture Series: How to Design a Winnable Game – Graham Weaver

Read the full transcript of Graham Weaver’s lecture to the GSB Class of 2025: How to Design a Winnable Game. (July 10, 2025)

Listen to the audio version here:

The Lowest Point of My Career

Graham Weaver: Thank you. The lowest point of my career was October of 2008 and Lehman Brothers had just blown up about three weeks earlier. I had started a private equity fund and the market was down 40% and that particular day in 2008, my largest investor had called me and said that he wasn’t going to be able to come in my fund because they had no money.

And he said something scarier at the end of that call that I remember. He said, “You’re probably going to get this call from just about every single one of your investors.” And he was right.

That night I tried to go to sleep. I didn’t sleep one second. I’m tossing. I’m turning. I’m just getting nowhere. And so I’m like, all right, I might as well get up. I go up to my home office and I break out my spreadsheet. I’m like, well, we’re not going to have a fund anytime soon. So I calculate how many months we could continue making payroll and I could keep paying my mortgage before I blew through my entire savings. And the answer was 12, which was not what I was hoping for.

So I closed my laptop and I look across the room and my home office was also doubling as my daughter’s bedroom. My daughter’s two weeks old at the time. So she is sleeping very soundly. She seems to be taking the collapse of the U.S. housing market in stride. And I get all of a sudden I get really, really emotional because I start to realize that she doesn’t realize it at the time.