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Home » The Basement: w/ Rizwan Virk – Reality Is a Video Game (Transcript)

The Basement: w/ Rizwan Virk – Reality Is a Video Game (Transcript)

Read the full transcript of MIT computer scientist Rizwan Virk’s interview on The Why Files: Operation Podcast, May 19, 2026.

Editor’s Note: In this episode of The Why Files, host AJ sits down with MIT computer scientist, video game pioneer, and early Discord investor Rizwan Virk to explore the mind-bending concept that reality is a sophisticated simulation. Promoting the second edition of his book, The Simulation Hypothesis, Virk shares compelling evidence linking quantum physics, ancient Eastern mysticism, and modern video game architecture. Together, they dive into fascinating phenomena like the observer effect, the Mandela effect, and the idea that UFOs might actually be digital avatars projected from outside our known universe.

INTRODUCTION

AJ GENTILE: Today we’re sitting down with Rizwan Virk, MIT computer scientist, Stanford MBA, video game pioneer, and one of the early investors in Discord.

HECKLEISH: Early investor in Discord, huh? So he’s the reason my guppies are up at 3 AM screaming at strangers in Fortnite. I have questions for this man.

AJ GENTILE: His book, The Simulation Hypothesis, is now out in a fully revised second edition. It argues that quantum physics, Ancient Eastern mysticism and the architecture of video games are all pointing at the same unsettling truth: that what we call reality may not be reality at all.

HECKLEFISH: Hang on, hang on, hang on. I say reality isn’t real and people call me crazy. This guy says it and gets a book deal?

AJ GENTILE: Oh, well, he lays out a better case than you do.

HECKLEFISH: Does he say how the lizard people run the simulation?

AJ GENTILE: No.

HECKLEFISH: Pfft. Eh, whatcha.

AJ GENTILE: Today we’re covering the observer effect, the Mandela effect, NPCs versus RPG characters, and why UFOs might be avatars projected into this reality from somewhere outside it. Oh, and Riz got to talk to Philip K. Dick’s wife, Tessa. She told him something about JFK that stopped the show cold. Let’s go down to the basement. Dr. Rizwan Virk, welcome to The Basement.

RIZWAN VIRK: Thanks so much for having me here.

From Trash 80s to MIT: A Programmer’s Origin Story

AJ GENTILE: I’m excited that you’re here. Since you’re an old computer nerd like myself, what was your— what was the baud rate of the first computer you had that could connect?

RIZWAN VIRK: Wow, good question, because originally we had a Commodore 64.

AJ GENTILE: The 64.

RIZWAN VIRK: Okay, we even had a Coleco Adam. I don’t know if you remember this.

AJ GENTILE: Of course, that was— it was the plug-in.

RIZWAN VIRK: Yeah, and then there was a tape. You used the tape drive.

AJ GENTILE: That’s right.

RIZWAN VIRK: But then the tapes, if you left them on top of it, they would erase the tape. I think we eventually got an Apple II, Apple IIe, I think it was, which was the portable model. And I don’t think we really connected until much later. So it was like 2600 baud modems, way back in the day.

AJ GENTILE: Yeah, I think mine was a VIC-20, 1981, with 150 baud connection, and the cassette tape is where you loaded everything.

RIZWAN VIRK: Oh, right. Yeah, I remember those.

AJ GENTILE: Can’t believe it.

RIZWAN VIRK: Well, I started learning to program in my math class and we were living in the Midwest and our math teacher allowed myself and my best friend, because we’d finish the math problems quickly, he’s like, “Okay, why don’t you guys go play on this TRS-80?” He used to call it a Trash 80. And they had an adventure game, which was like— it wasn’t Zork, it was like the original adventure text game. And I realized you could actually modify the code and the characters would say something different than what they were supposed to say. And that was my introduction, really, to programming.

AJ GENTILE: That was an amazing— the TRS-80 was an amazing machine. That was— Radio Shack invented that thing.

RIZWAN VIRK: That’s right. Yeah, yeah. And then later they called it a Trash 80. They did. But it was a good machine. It was time.

AJ GENTILE: What was the programming language on that? Was it—

RIZWAN VIRK: It was just BASIC. Yeah, that’s how I learned to program, was BASIC there. And then one day my dad took us to his work, and they had just bought an Apple II. This is before we had one at home. And he was like, “Here, why don’t you guys—” My older brother is like a year and a half older than me, kind of like you and Gino in terms of age. He just took us in there and left us, and we started to program a tic-tac-toe game because we saw you could draw a line. So that was the first game that I ever wrote from scratch, was just a simple tic-tac-toe game on the Apple II at my dad’s office.

AJ GENTILE: Apple II, is that BASIC on there as well?

RIZWAN VIRK: Yeah, it was called AppleSoft BASIC. In the end, it was Microsoft BASIC behind the scenes, which was how Microsoft started as a company.

AJ GENTILE: Right, back when they got along.

RIZWAN VIRK: That’s right, yeah.

AJ GENTILE: Did you go to Apple IIgs with color?

RIZWAN VIRK: No, because I think by the time that came out, one, it was expensive.

AJ GENTILE: Yes, it was. We didn’t have it. We would go to friends’ houses.

RIZWAN VIRK: Yeah, exactly. Very few of our friends actually had expensive computers. I mean, I’d pull it out to try to type a report in high school and then print it out. And then when I got to college, I went to MIT, and they had a whole computer lab, which was the Sun workstations.

AJ GENTILE: Oh, yes.

RIZWAN VIRK: Which had pretty good graphics capability.

AJ GENTILE: Yes, they did.

RIZWAN VIRK: Yeah, so I ended up using the computer lab.