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Home » Transcript of Sir Demis Hassabis on Accelerating Scientific Discovery with AI

Transcript of Sir Demis Hassabis on Accelerating Scientific Discovery with AI

Here is the full transcript of DeepMind Technologies’ CEO Demis Hassabis’ lecture titled “Accelerating Scientific Discovery with AI”, at Cambridge in March 2025.

Introduction by Alastair Beresford

ALASTAIR BERESFORD: Welcome, everybody. I’m Alastair Beresford, the current Head of the Department of Computer Science and Technology, also known as the Computer Laboratory. It’s my great pleasure this afternoon to welcome Demis back to Cambridge.

Demis studied computer science here in Cambridge in the 1990s at the time when the lab was based just next to this lecture hall and where Robin Walker, who I’m pleased to say is here today, was Demis’ Director of Studies at Queen’s College. I was discussing earlier with Demis, we think this is where he had his first Cambridge lecture, Maths at nine a.m. on the first Thursday of Michaelmas term. So this seems a fitting place for him to return to.

Demis had already made several incredible achievements by the time he arrived in Cambridge. He was a chess master and second highest rated 14-year-old player in the world. And after completing his schooling a year early, instead of backpacking around Europe, he took a job in the computer games industry, where he co-designed and was the lead programmer for the computer game Theme Park.

After graduating from Cambridge with a first class degree, Demis returned to the games industry, first working at Lionhead Studios and subsequently forming his own company. However, there was clearly a passion in him for fundamental scientific research. And so Demis returned to academia, this time to UCL, where he studied for a PhD in cognitive neuroscience, graduating in 2009. He stayed on at UCL until 2011 when he left to cofound DeepMind, an AI research lab, which was acquired by Google in 2014.

Demis and colleagues at Google DeepMind have gone on to make several seminal contributions to science. Highlights include AlphaGo, which was the first computer program to beat professional human players at the board game Go and AlphaFold, a computer program which is able to predict protein structure. It’s for his contributions to AlphaFold that he was awarded a share of the 2024 Nobel Prize in chemistry.

Now alongside his incredible intellectual contributions over this period, he’s also been a fantastic supporter of the university, including funding for academic positions and significant support for students from underrepresented groups, both in the computer lab and at Queen’s College. And Demis’ passion and support for the next generation of computer scientists is the motivation for our lecture today.

I’m sure he will not only help us understand how to accelerate scientific discovery with AI, but also inspire the next generation of students in the room to change the world, too. And with that, I would like to welcome Demis to the stage.

Early Inspirations and Cambridge Years

DEMIS HASSABIS: Thanks, Alastair, for that lovely introduction. And it’s so great to be back at Cambridge. I always have a warm feeling when I sort of make my homecoming back to Cambridge. And specifically, this lecture hall, as Alastair reminded me, I think it is the first lecture hall I was in. It’s always been my favorite lecture hall.

I remember telling—and I see a lot of my old friends here from my Cambridge days, Aaron, I think—about that one day maybe I’d come back to give a lecture in here and talk about announcing AGI and maybe a robot would walk on and astound everyone. I’m not going to do that today to disappoint you, but maybe in a few years’ time, I’ll come back again and I’ll give that lecture. But it’s an amazing place. It’s such an inspiring place. And I’m going to talk a little bit about how Cambridge has inspired my whole career actually and hopefully is going to do the same for many of you and the students in the room.

For me, my journey on AI started with games and specifically chess, as Alastair mentioned. So I was playing chess from the age of four years old and very seriously for the England junior teams and things like that. And it got me thinking about thinking itself. How does our mind come up with these plans, with these ideas? How do we problem solve? And how can we improve? Obviously, when you’re playing chess at a young age and you’re trying to play competitively, you’re trying to improve that process. And it was fascinating to me, perhaps more fascinating than even the games I was playing was the actual mental processes behind it.

In fact, AI and computers, I came across computers and AI for the first time in the context of chess and trying to use very early chess computers like the one on the right here, I think this was my first ever chess computer. There were physical boards where you had to actually press the squares down to move the pieces. And of course, we were supposed to be using these chess computers to train opening theory and learn more about chess. But I remember being fascinated by the fact that someone had programmed this lump of inanimate plastic to actually play chess really well against you. And I was sort of really fascinated by how that was done and how someone could program something like that.

And I ended up experimenting myself in my earliest teenage years with an Amiga 500 computer, amazing home computer back in the late 80s and early 90s and building those kinds of AI programs myself to play games like Othello. And really that was my first taste of AI and I was hooked from then on. I decided from very early on that I would spend my entire career trying to push the frontiers of this technology.

So then that led me to Cambridge, which was really my three years here were incredibly formative for me. And I went to a comprehensive school in North London. No one had ever gone to Oxbridge in sort of living memory. And the reason I wanted to come to Cambridge was all these inspiring stories that I’d heard about what happened at Cambridge.