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Unity Technologies Q3 2026 Earnings Call Transcript 

Unity Technologies (NYSE: U) reported record Q3 2026 results, with strategic revenue up 59% year-over-year to $597 million, adjusted EBITDA up 134%, and its first quarter of GAAP profitability since its IPO. In this full earnings call transcript, CEO Matt Bromberg and CFO Jarrod Yahes discuss Unity Vector’s 126% growth, the Unity Spark partnership with Google, AI coding agents, and Q4 2026 guidance calling for 65% to 67% revenue growth. Read the full transcript of Unity’s Q3 2026 earnings call below:

Opening Remarks

OPERATOR: Ladies and gentlemen, thank you for joining us and welcome to the Unity Technologies Q3 earnings call. After today’s prepared remarks, we will host a question and answer session. If you like to ask a question, please raise your hand. If you have dialed into today’s call, please press *9 to raise your hand and *6 to unmute. I will now hand the conference over to Alex Giaimo, Head of Investor Relations. Alex, please go ahead.

Alex Giaimo, Head of Investor Relations – Unity Technologies: Morning, everyone. Thank you for joining and welcome to Unity’s 3rd quarter 2026 earnings call. I’m joined this morning by our CEO, Matt Bromberg, and our CFO, Jarrod Yahes.

Before we begin, I want to note that today’s discussion contains forward-looking statements, including statements about goals, business outlook, industry trends, and expectations for future financial performance and similar items. All which are subject to risks, uncertainties, and assumptions. You can find more information about these risks and uncertainties in the risk factor section of our filings at sec.gov. Actual results may differ, and we take no obligation to revise or update any forward-looking statements.

During today’s meeting, we will discuss non-GAAP measures. These non-GAAP financials are in addition to and not a substitute for or superior to measures of financial performance prepared in accordance with GAAP. A full reconciliation of GAAP to non-GAAP is available in our press release and on the sec.gov website.

With that, I will turn it over to Matt.

CEO Remarks: Q3 2026 Highlights

Matt Bromberg, Chief Executive Officer – Unity Technologies: Thank you, Alex. Good morning, and thank you to all of you for joining us this morning. It’s a distinct privilege as always for us to share with you the work of our Unity colleagues from all over the world.

Typically, we begin our remarks by offering a high-level view of our performance. Today, let’s get right into the numbers. Any superlatives we might offer are already deeply embedded in the math.

In Q3, Unity delivered strategic revenue growth of 59% year-over-year and adjusted EBITDA growth of 134% year-over-year. And for the 4th quarter, we are guiding to continued acceleration in both revenue growth and margin expansion on a year-over-year basis.

The quarter also marks an historic milestone for Unity as we achieve GAAP profitability for the first time since our IPO, and it was substantial profitability at that. We delivered a 20% net income margin in Q3, supported by adjusted EBITDA margins, which have nearly doubled from where they were just a couple of years ago.

And although these numbers do speak for themselves to a large degree, the progress at Unity remains deeply connected to the people that support and deliver it, the products that produce it, and the strategy that helps both us and our customers make sense of it.

The Unity flywheel is just beginning to spin. And we expect the forces driving it to power our business well into the future.

AI is making game creation more approachable and more efficient. Leading to both more creators, and more games being launched. More creators and more games drive more usage of our authoring and live operations platform. And as the market becomes more crowded with new titles, the need for effective game discovery becomes more intense. Propelling our advertising business forward.

Unity Vector Performance

At the very center of the flywheel producing these results this quarter sits Unity Vector. So let’s take a moment to establish a common understanding of how Vector is contributing such enormous value.

Vector revenue grew 126% year-over-year and 40% quarter-over-quarter. Which was double our guidance for 20% quarterly growth.

Vector performance continues to be driven by 3 pillars. Constant optimization of our self-learning AI models. New customer-centric product releases. And unique high-quality data.

These pillars operate together as we scale. As our models continuously retrain on larger, higher-quality datasets, they unlock superior targeting precision. More precision enables a better return on advertising spend. Better return on advertising spend enables customers to acquire more players more profitably. Which in turn fuels increased spend on our platform.

And great new product releases like our Day 28 Optimizer allow more customers to use our improved models to better effect. Intensifies the entire cycle. Especially as new customers learn of the positive impact we are having across the industry.

And just to be especially clear, as it is often a topic of some speculation, Vector’s accelerating growth is primarily a result of greater volume of installs and higher player values. Not changes in take rate. And we love this because it means both that the underlying unit economics are healthy and that revenue continues to scale without impacting our customers’ margins.

AI, Coding Agents and Unity Spark

While Vector continues to deliver extraordinary value, the flywheel is also accelerating at its very genesis, the game creation process itself.

By opening Unity to coding agents and providing a command line interface, we’ve transformed our authoring platform into a fully programmable agentic automation target. We are completely model agnostic, enabling our customers to avoid vendor lock-in and constantly optimize their token spend.

And this is exactly where we want to be. At the center of AI-driven game development, connected to everyone, opening up the top of the funnel and maximizing downstream activity on our authoring platform.

Over the past quarter, we’ve experienced a very sharp increase in the use of coding agents on the Unity platform. And not surprisingly, as the power of the toolset becomes easier to access, engagement and satisfaction for existing users is greatly enhanced.