Facebook CEO Mark Zuckerberg’s Keynote at F8 2017 Conference (Full Transcript)

Here is the full transcript of Facebook F8 2017 – the company’s annual developer conference keynote featuring Mark Zuckerberg, Mike Schroepfer, Deb Liu, Rachel Franklin, Ime Archibong, and David Marcus. This event occurred on April 18, 2017 at the McEnery Convention Center in San Jose, California.

 

Speakers at the Event:

Mark Zuckerberg – CEO, Facebook

Mike Schroepfer – CTO, Facebook

Deb Liu – Director of Platform Products, Facebook

Rachel Franklin – Head of Social VR, Facebook

Ime Archibong – VP of Product Partnerships, Facebook

David Marcus – VP, Messaging Products, Facebook

 

YouTube Video:

 

 

Mark Zuckerberg – CEO, Facebook

Hi everyone. Welcome to F8!

We are gathered here at the second biggest event called F8 this week, and we probably should’ve seen this one coming after — probably should’ve seen this coming after Fast and Furious 7, and didn’t.

Now while we don’t have the rock here today, we do have the tech equivalent. David the rock Marcus! And while we may not live our lives a quarter mile at a time, I know at least some people here live their lives one quarterly earnings at a time.

All right. Bear with me, I got one more — one more for you. All right. While Fast and Furious’ tagline is “never give up on family”. Ours is similar: “Never give up on the family of apps”. All right. Not as catchy, not as catchy.

I could just keep going. I wrote like six more of these, but I understand that some of you are here to see a tech keynote. So let’s get to it.

So you may have noticed that we rolled out some cameras across our apps recently, that was Act 1. Photos and videos are becoming more central to how we share the texts, so the camera needs to be more central than the text box in all of our apps.

So today we’re going to talk about Act 2: where we go from here. And it’s tied to this broader technological trend that we’ve talked about before: augmented reality. Now before we get into that, last month I wrote a letter on building community — I have it here. And it’s long, it’s like 6000 words and, you know, I’m not sure if all you guys got a chance to read every word of it, so I figured maybe we just start by reading it to you right now.

All right. In all seriousness, this is an important time to work on building community, and we live in a time when society is divided and we all have a lot of work to help bring people closer together. And when we talk about this divide, a lot of us talk about the economic issues. But I think a bigger part of the solution is social as well. We all get a lot of meaning from the communities we’re part of, and whether they’re companies or churches, sports teams or volunteer groups, they give us a sense of purpose. And this feeling that we’re a part of something bigger than ourselves, that we’re needed, and that we’re not alone. So these groups make up our social fabric, and that’s why it’s so striking that membership in all these groups has declined so much over the last few decades. Since the 1970s, membership in all kinds of different local groups has gone down by as much as a quarter; that’s a lot of people who now need to find a sense of purpose somewhere else.

For the past decade, Facebook has focused on connecting with friends and family. And now with that foundation, our next focus is building community. We’ve always done a lot of work to help people share and get a diversity of opinions out there. And we’re always going to do this. But now in addition, we’re also working on building common ground, not just getting more different opinions out there but also helping to bring people closer together. And there’s a lot to do here.

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We have a full roadmap of products to help build groups and community, help build a more informed society, and help keep our community safe. And we have a lot more to do here, and we’re reminded of this — this week by the tragedy in Cleveland. And our hearts go out to the family and friends of Robert Godwin Sr. And we have a lot of work and we will keep doing all we can to prevent tragedies like this from happening.

Now, since this is F8 — our developer conference — today we’re going to focus on the technology that we’re building together for the long term. Because in the future, technology is going to keep — make us more productive and that’s going to change how we all work. It’s going to free us up to spend one more time on the things we all care about, like enjoying and interacting with each other and expressing ourselves in new ways.

In the future, I think that more of us are going to contribute to culture and society in ways that are not measured by traditional economics and GDP. Or more of us are going to do what today is concerned the arts. And that’s going to form the basis of a lot of our communities. So that’s why I’m so excited about augmented reality, because it’s going to make it so that we can create all kinds of things that until today have only been possible in the digital world and we’re going to build to interact with them and explore them together.

So at last year’s F8, we talked about our 10-year roadmap to give everyone in the world the power to share anything they want with anyone. And one of the key long term technologies that we talked about is augmented reality. Now we all know where we want this to get eventually, right? We want glasses or eventually contact lenses that look and feel normal but that let us overlay all kinds of information and digital objects on top of the real world. So we can just be sitting here and we want to play chess — Snap! Here’s a chessboard and we can play together. Or you want to watch TV, we can put a digital TV on that wall and instead of being a piece of hardware, it’s a one dollar app instead of a $500 piece of equipment.

So think about how many of the things that we have in our lives actually don’t need to be physical, they can be digital, and think about how much better and more affordable and accessible they are going to be when they are. So think about going to Rome on vacation and having information about the Colosseum overlaid on the actual building or directions overlaid on the actual street. And think about if your daughter is a big Harry Potter fan, for her birthday, you can change your home into Hogwarts, although I bet some of you were hoping I had the toilet paper [money].

Now we’re all about extending the physical world online. When you become friends with someone on Facebook, your relationship gets stronger. When you join a community online, that physical community gets stronger. So augmented reality is going to help us mix the digital and the physical in all new ways and that’s going to make our physical reality better. So that’s why this is such an important trend.

Now when we talk about augmented reality, there are three important use cases that we think about: the ability to display information, like directions, or messages and notifications; the ability to add digital objects, like the chessboard or the TV screen I was talking about; and the ability to enhance existing objects, like your home or your face.

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Now I used to think that glasses were going to be the first mainstream augmented reality platform, and that we get them, you know, maybe five or ten years from now, we get the form factor that we all want. But over the last couple of years, we started to see primitive versions of each of these use cases on our phones and cameras. So for displaying information we’ve all seen people take photos or write text on them or circle things or draw arrows to highlight information. For digital objects, we have games like Pokémon where you can overlay a digital Pokémon on top of the real world in front of you. And for enhancements, we have things like face filters and style transfers to make our images and videos more fun.

Now a lot of people look at the stuff and it seems so basic, right? And you ask, you know, maybe this is just what kids are into doing these things. But we look at this and we see something different: we see the beginning of a new platform. We’re not using primitive tools today, because we prefer primitive tools. We’re using primitive tools because we’re still early in the journey to create better of these. And in order to create better tools, first we need an open platform where any developer in the world can build for augmented reality without having to first build their own camera and get a lot of people to use it. But when you look around at all the different cameras that are out there today, no one has built a platform yet.

So today we’re going to start building this platform together, and we’re going to make the camera the first mainstream augmented reality platform. So if you take one thing away from today, this is it — right here: We’re making the camera the first augmented reality platform. So for those of you want to just roll out cameras across all our apps and you wonder what we might have been doing, that was Act 1. This is Act 2: giving developers the power to build for augmented reality in the first augmented reality platform: the camera.

All right. Let’s take a look at what this is going to look like. All right. So you’re going to be able to swipe to the camera and you’re going to start discovering effects that your friends are using and that are relevant to the place you’re at nearby. And you’re going to be able to scroll through all the effects and we have a lot of them.

Now we’re going to start today with all the basic effects that you’re used to: face masks, art frame, style transfers. Now since this is an open platform, you’re going to build to create your own and instead of having maybe ten or twenty options to choose from, you’re going to have thousands of options from creators all over the world from all different kinds of cultures and backgrounds and styles. And this is launching in Beta today. Now this is the first step, though. So we have a lot crazier stuff that I want to show you that’s going to be coming soon.

So now for real augmented reality, you don’t just want the ability to do those tools. You also want the ability to have realistic 3D objects and in order to do that, you need to have a platform that has — that gives them precise location, a realistic relationship with objects around them in their environment. So there’s an AI technique for doing this, called simultaneous localization and mapping, or SLAM, for those of you in the AI community.