Following is the full transcript of Gabe Zichermann’s TEDx Talk on Gamification at TEDxKids@Brussels.
Full speaker bio:
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Gabe Zichermann – Gamification expert
So, I’m 36 years old. And my first experience with the video game business was neighbors, who were wealthier than us, bringing home an Atari 2600 and playing it. And it was a pretty definitive moment for me.
I also remember going to school, and on an Apple tube, playing a game called “Where in the World is Carmen San Diego”, an awesome game, which was the first time I played the game kind of in the school context. When you ask most people about the video game business and what’s significant, most people think that Atari 2600 is really the next, the catalyst of the video game business. But I actually think that “Wherein the World is Carmen San Diego” is probably the most important video game ever made. Principally because it was the first and the last time that parents, teachers and kids all agreed that video game was awesome.
Now, that was a long time ago. In fact, it was 1987. And it may surprise you to know that “Where in the World is Carmen San Diego” continues to be the last substantial giant hit in the entertainment business, despite the fact that it was 1987, which is such an incredibly long time ago, and, I am only 36. You can do the math. That things are complete different today from what they were.
Just as a simple example. In 1987, we thought this guy was kind of crazy. Then we met this dude, who’s really changed our perspective on that subject. Things have changed. Anti-Bush political humor goes a long way in Western Europe. Okay.
So, between 1987 and now, I played a lot of this game, called “Civilization“, which was designed by a guy named Sid Meier. In fact, I spent about 8,000 to 10,000 hours of my life, playing “Civilization”, which is a long time I probably should have spent studying. But nonetheless, I managed to turn this love of video games into a job. First working on the Game Developers Conference, helping to start the first successful digital distribution company in games, called Trymedia, and then now, writing Gamification Blog. I’m the author of two books on the subject of Gamification, including the recent “Gamification by Design“, published by O’Reilly. And, I chaired Gamification Summit, which is an event that brings all the stuff together.
So, in many ways, I’m parents’ sort of dreams of how somebody can turn a sedentary lifestyle, playing video games, into an actual career that pays real money. And so, when I get invited to an event like this, I’m sure that all of you expect me to get up here and say, “Games are awesome for your children,” right? Because I’m a game’s guy and this is how I make my living. Games will help children.
But instead, I want to ask you a different question, which is really who needs game’s help. And so I started this process by thinking about reading a particular article in the New York Times recently. And in the article, a neuroscientist was talking about how children were presenting themselves with attention deficit disorder. And their parents would come in and they’d say, “My kids can’t possibly have ADD, because they’re super super good at focusing on video games.” But when they go to school, they are really bad. And the neuroscientist was debunking this idea right in the article. She trotted out researchers like Dr. Christopher Lucas at NYU, who said games don’t teach the right kind of attention skills, right? Where kids have sustained attention, where they’re not receiving regular rewards. And she trotted out experts like Dr. Dimitri Christakis at the University of Washington, who said that kids who play a lot of video games may find the real world unpalatable, uninteresting, as a result of their sensitization of games.