Intel CEO Brian Krzanich at CES 2017 Press Conference (Full Transcript)

Transcript: Intel’s CEO Brian Krzanich showcases Project Alloy, live VR demos and more at CES 2017 Press Conference. This event occurred on January 4 this year at Las Vegas.

Speakers at the event:

Laura Anderson – Intel Corporate Communications

Brian Krzanich – CEO, Intel Corp.

Ted Schilowitz – Co-founder of HypeVR

 

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Introducing speaker: Ladies and gentlemen, please welcome Laura Anderson, Intel Corporate Communications.

Laura Anderson – Intel Corporate Communications

Good afternoon and welcome to Intel’s CES press day — presentation. We’re really excited to have you guys here today. For the next 45 minutes, Intel CEO Brian Krzanich is going to take immersive in a series of live and pre-recorded virtual reality experiences. This is the most unique and technically complex event we have ever held. So if you end up — if you have experienced any technical problems during the event, please raise your hand and we do have helpers who will come and assist you.

But before we get started, I want to take you through a few last-minute logistical reminders. First, please turn off the ringers to your phones. Second, right after this event we’re going to post a bunch of information, high-resolution photos and videos to Intel’s newsroom. And we’ll be posting additional photos and videos through the evening, including a replay of the live stream. So and last, we’ve got a lot of cables on the ground especially when you guys finish up the event and you’ve had your headsets on, so please take care when you leave and please refrain from moving around the room during the event, just as a safety precaution. As I mentioned we will have a lot of photos available on our newsroom for your use after the event.

But with that, I’d like to introduce your host for today’s press event, Intel CEO Brian Krzanich.

Brian Krzanich – CEO, Intel Corp.

OK, welcome everybody. I’m really excited about this afternoon. This is going to be fun, much more fun than our normal keynote or other kinds of press event. I’m really excited today.

What I’m going to do today is try and show you how Intel is thinking about really the future of this kind of technology. The technology today we believe is extending far beyond the classic consumer electronics and it’s really extending to every experience that you have today.

Then the real question is: OK, so what is driving these new experiences? What is driving this new technology? Well, it’s no surprise that for us at Intel we believe what’s really driving these technology innovations, these new experiences is Moore’s law.

So I’ve been in this industry for 34 years and I know I don’t look like it, I know I look like gosh, I must only be 33 years or something. But no, 34 years I’ve heard the death of Moore’s law more times than anything else in my career. And I’m here today to really show you and tell you that Moore’s Law is alive and well and flourishing. And to do that, I could show a bunch of foils, I could show a bunch of benchmarks and other kinds of devices. But I thought best to just bring 10 nanometer Cannonlake product on stage and let you see it live. And what we have it running right now is one of our new Intel commercials that is running on the TV right now.

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And so for those who are wondering is Moore’s law live, is 10 nanometers going to be here? The answer is absolutely, yes. And I believe Moore’s law will be well beyond my career alive and well and kicking. This is the first time we’ve shown 10 nanometers live operating on a system and we’re really proud of it. We plan to ship product before the end of 2017. And as I said we’re really excited about the performance and the opportunity that this product delivers. So thank you.

So Moore’s law alive and well. Now one of the best examples I believe of this type of innovation and this technology is really around virtual reality. And that’s what we’re all here today to really have an experience and let me show you where this is headed.

And with any new technology it’s always been that hardware-led software, hardware-led content. It’s almost inevitable, almost has to be that way. The hardware has to be there, people have to believe that the experience can be real before they’re willing to invest the time, the effort, the technology to develop the content.

And today we’re seeing incredible amount of content and we’re going to show you that content. But there’s a unique thing about content in this kind of an experience, and that is, it creates incredible, incredible amounts of data. So the estimate is that by 2020 the average person — the average person will generate about one-and-a-half gigabytes a day of data. And that’s your tweets, your emails, your Instagrams, your Facebook posts, all of those kinds of things. Now that’s up from about 650 megabytes a day today. So little bit more than doubling which is pretty good considering that length of time.

Now let’s take a look at Intel’s 360 replay, which is playing on the screen behind me right now. This system uses 38 high-definition 5K cameras to capture volumetrically the full stadium for this soccer match. This system generates 2 terabytes a minute — 2 terabytes a minute, 2000 times the amount of data the average person generates — this thing is generating every minute. So you can imagine a 90 minute game, a three hour game, the amounts of data that are really being required to have these kinds of experiences.

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So during this press event, we’re going to take you on what we think is the center of this data explosion. We’re going to have you experienced some of these next-generation experiences. We’re going to go on a VR journey to really illustrate how the power of compute and in this incredible content will deliver an immersive VR experience to each and every one of you.

And now today’s experience is being powered by 7th gen Intel cores on systems that you have in front of you that have been supplied by a series of our partners. And you’ll be viewing it on the Oculus Rift headset. And today I’m going to show you examples of how the digital and physical worlds are merging to create these amazing experiences.

Now, first, we’re going to take a look at the world of travel. And we’re going to see how travel is changed by virtual reality. And secondly, we’re going to go work — we’re going to go look at work and how work can be changed and transitioned by virtual reality. And then, third, we’re going to have some fun. We’re going to see how play, how gaming, how other experiences can be changed by virtual reality. I guarantee you this is going to be fun, this is going to be something — you’re going to go home and talk about at the end of tonight.

So let’s begin with our travel experience. And let’s think about why we travel. We travel because we want to have adventure, we want to explore areas we’ve never been to. We want to have experiences that we’ve never had. All of those things are about exploring the world around us. VR makes it possible to do this, to have these experiences like you’re really there and yet be in the comfort of your living room. And I think talking about experiences like how many of us will climb Mt. Everest? I doubt very many in this room will. How many of us will skydive? Maybe a few in this room. But all of us can do that using virtual reality from the comfort of our living room.